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Rotation Control Over Tiled Animation Tiles

Discussion in '2D Experimental Preview' started by Xepherys, Jun 21, 2016.

  1. Xepherys

    Xepherys

    Joined:
    Sep 9, 2012
    Posts:
    204
    If I draw tiles in that have multiple keys/facings, then fill them with a simple animated tile (in this case, the waterfall bottom from the sample project), the animated tiles then take on a rotation based on the previous tile (or so it appears).

    Example:


    I imagine this has something to do with the Tile Orientation Matrix, but I was wondering if that was correct, and if that can be edited via C# script (since it's currently not editable in the UI).