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Rotation changed when importing a fbx file

Discussion in 'Editor & General Support' started by SandiagoChan, Jun 13, 2018.

  1. SandiagoChan

    SandiagoChan

    Joined:
    Aug 8, 2017
    Posts:
    19
    I've created a fbx model and set its LclRotation as (10,10,10).But the rotation showed in Unity is (8.071,11.292,9.694). Confused... Anybody can help me?