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Question Rotating shadow with directional light in URP Shader Graph

Discussion in 'Universal Render Pipeline' started by Peter-Bailey, Feb 11, 2023.

  1. Peter-Bailey

    Peter-Bailey

    Joined:
    Oct 12, 2012
    Posts:
    36
    In my MainLight custom function for Shader Graph, I can modify the rotation of the directional light with mainLight.direction. However it does not update the rotation of the shadow attenuation, so the shadow doesn't rotate with the light. How can I modify the rotation of the shadow in HLSL? I get that I can just rotate the light in the scene, but how could I do it in a custom function?