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Rotating reflection probes ?

Discussion in 'Editor & General Support' started by Hexaedre, Apr 9, 2015.

  1. Hexaedre

    Hexaedre

    Joined:
    Jan 23, 2015
    Posts:
    110
    Hi,

    During Unity 5 beta, a thread has been opened on that subject :

    http://forum.unity3d.com/threads/rotating-reflection-probe.276509/

    I really hope that it will be very soon a way to rotate de reflection probes so we can deal with rooms not align with the world axis and have better box projection for those rooms.

    The answer that was given by ReJ from Unity Technologies :

    "(...) For now we prioritized blending between probes instead, which is coming to you very soon. We will implement probe rotation afterwards."

    It was on the 5th november 2014.

    When the probe rotation will be implemented ?
    I am on the artistic side of the creative process, so I dont know if it is something difficult to achive.
     
  2. Nubeh

    Nubeh

    Joined:
    Oct 7, 2012
    Posts:
    47
    I'm also just noticing this...really no update?
     
  3. Marco-Sperling

    Marco-Sperling

    Joined:
    Mar 5, 2012
    Posts:
    620
  4. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    Hi i read that a unity staff member said they were going add box projection rotation for reflection probes. I have a run time map editor, and i just noticed after all this work i did, that when i rotate my object, the box projection doesnt rotate with it. i update the probes rendering at run time just fine, its some objects that fall outside of the projection area unless the objects are inside of the rectangle when its rotated. I would very much like the box projection to respect the rotation. i believe SkyShop has this in their system, perhaps you could look at how they handle rotations of the boxes.
     
  5. DamonJager

    DamonJager

    Joined:
    Jul 16, 2015
    Posts:
    56
    the game remember me has an improved version of the reflection probes. can't tell more.