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Rotating just X and Z axis changes Y angle?

Discussion in 'Physics' started by fuzymarshmello, Feb 22, 2015.

  1. fuzymarshmello


    Feb 22, 2015
    Basically this is my code

    rigidbody.AddRelativeTorque (new Vector3 (forwardAndBack, 0, -leftAndRight)*5f);

    It works great, but it changes the Y rotation too. How can I stop that from happening?