Is it possible to make a child object rotate independently of the parents rotation and keep the parents position? In my scene the parent/player, with a rigidbody on it, has a mouselook script that allows me to see wherever I point the mouse. When the player hits a "gift box" a spinning wheel, that is actually a child object, is enabled/activated and starts rotating on the Y-axis using add force and it's own rigidbody. But when I look around while the wheel spins, it gets all messed up and spins in every-which direction. No constrains have worked to solve the problem. I have found 0 solutions in the forums. HEELP!!!! I can't simply instantiate the wheel and not have it as a child object, because it is part of a much larger coordinated set of functions and objects that are instantiated when the level is loaded (multiplayer game). But there must be a solution to this frustrating issue. I would greatly appreciate the help. It's such a small thing: Make a 3D object wheel spin and stay in front of the camera as though it was a GUI, and stay in place regardless of the mouselook script...Can anybody help me fix this?