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Rotate on Y axis 180deg - 2D Collider issue

Discussion in 'UGUI & TextMesh Pro' started by Richbk, Nov 21, 2014.

  1. Richbk


    May 26, 2014
    I've rotated a gameobject 180deg on the Y axis and the 2D Collider doesn't function as if it's in the place it's displayed:

    As you can see the gameobject should have fallen down but acts as if it's still on the collider to the left.

    If I remove the rotation:

    You can see the gameobject would still be on the left collider.

    So essentially the 2D Collider is behaving as though the rotation hasn't been applied. Not sure if this is a 4.6rc3 issue or a general Unity thing.

    Let me know if you need any other information and thanks in advance for any suggestions.