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rotatation issues from 3ds max and import to Unity

Discussion in 'Editor & General Support' started by an3d, Dec 30, 2010.

  1. an3d

    an3d

    Joined:
    Feb 24, 2010
    Posts:
    52
    Hello,

    How can I solve the rotation issues in unity...when import my model it rotates 270 degrees
    I know unity uses Y=up ...How can I solve this. ....not the empty gameobject.

    thanks in advance!
     
  2. Paulius-Liekis

    Paulius-Liekis

    Joined:
    Aug 31, 2009
    Posts:
    672
    IIRC this can be worked around by rotating pivot of your object in 3dsMax to have Y-up.
     
  3. an3d

    an3d

    Joined:
    Feb 24, 2010
    Posts:
    52
    Okay I will give it a try ..thanks