Im posting the Animation Rig hierarchy of maya that shows a Root Node called "jumper_root_transform_GRP". The root animation is applied to this node (nurbs control in maya) but only its children are the visible options inside unity Rig Import Settings. How do I bring the root motion from the topmost node in maya. Dose it necessarily have to be a bone only? Maya Hierarchy: Unity Root Motion Node List:
Sorry for bring back a dead post. The root node is parented to a nurbs curve in maya? Unity does not recognize software specific stuff - so the motion of the root controlled by a curve needs to be converted to keys on the root node.