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Root Node doesn't translate correctly.

Discussion in 'Animation' started by AnxoDL, Mar 12, 2015.

  1. AnxoDL

    AnxoDL

    Joined:
    Feb 17, 2014
    Posts:
    1
    Hello everyone and thanks.

    I am trying to export an animation from this rig. http://www.creativecrash.com/maya/downloads/character-rigs/c/sam-slap-on-rig After a uncountable efforts I could do right the fbx export, but when I try to animate her, in the inspector I see how she does correctly the animation but the root doesn't move or another times it moves just a little (an example: I move character 3 metres and the pivot in inspector only 0,5).

    Does anyone know how to solve this?

    Thanks.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Your animating in Maya and then exporting as fbx - importing into Unity right?

    I'm not a maya user so I can't offer a solution, but on the page you linked to it lists a shelf button 'export to Unity'. Have you tried that?

    If the answer is yes to the above two questions - I believe you may be animating the rig incorrectly and seeing the results in Unity.
    If the answer is no to the above two questions, change up your process so the answers are yes and you should see better results.