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Question Root motion with physics

Discussion in 'Animation' started by unity_krqVSWZ9gvzsaA, Nov 5, 2023.

  1. unity_krqVSWZ9gvzsaA

    unity_krqVSWZ9gvzsaA

    Joined:
    Aug 5, 2021
    Posts:
    1
    Hi, i’m using humanoid characters with rigidbody and animated with mixamo/my own blender animations and moving them using root motion. Now i’m trying to push them around using physical force, but for some reason they only move vertically, while z-x velocity is being overwritten by root motion. I’ve already uncheked overwrite defaults function, and enabled animate physics update mode. Is there any way around this problem, like translating objects with root motion, or should i look for different aproach?