Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Bug Root motion with additive layers

Discussion in 'Editor & General Support' started by cgDoofus, Jun 15, 2021.

  1. cgDoofus

    cgDoofus

    Joined:
    Jun 15, 2021
    Posts:
    48
    Version: 2019.4.14 LTS

    I've encountered a bug while trying to make a root motion controlled character with walking/running animations on base layer and turning, leaning while turning animations on an additive layer,
    it works, but it doesn't rotate the character's root, meaning it runs forward only and just keeps turning in place while running in the same direction
    I did another experiment by having the running animation in an additive layer and the default pose in base layer and the character would behave like root motion is disabled, running in place

    also worth noting, my character has a dedicated root motion bone that i animate manually, its transforms don't change when it's in an additive layer

    could this be a bug that got fixed in later versions? I found a few other threads with a similar problem but with no responses