Hi there. I have a question about Root motion of rigidbody and physics. I have a character with collider and rigidbody, which is being controlled by A and D, both keys are adding forces to move character desired way. I want to turn around my character by 180 degrees with nice animation, so I have to use root transform rotation and "Apply root motion" on Animator component. Every other motions are baked to pose. With this settings my physics works in a weird way, my char is somehow slowed down drastically as if there was a massive drag. Sometimes addForce goes completely crazy, adding more and more force every frame until the maximum float type number. When I disable root motion, everything is fine. Any ideas why or how to resolve this? Thanks for the answers.