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Root motion rotation and addForce

Discussion in 'Animation' started by g_raver, Jul 9, 2018.

  1. g_raver


    Mar 14, 2018
    Hi there. I have a question about Root motion of rigidbody and physics. I have a character with collider and rigidbody, which is being controlled by A and D, both keys are adding forces to move character desired way. I want to turn around my character by 180 degrees with nice animation, so I have to use root transform rotation and "Apply root motion" on Animator component. Every other motions are baked to pose. With this settings my physics works in a weird way, my char is somehow slowed down drastically as if there was a massive drag. Sometimes addForce goes completely crazy, adding more and more force every frame until the maximum float type number. When I disable root motion, everything is fine. Any ideas why or how to resolve this? Thanks for the answers.
  2. PlayingKarrde


    Aug 19, 2013
    Try setting your animator to Update Physics instead of Normal.