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Root motion of sprite animation in 4.3?

Discussion in 'Animation' started by cometeor, Nov 21, 2013.

  1. cometeor

    cometeor

    Joined:
    May 20, 2011
    Posts:
    64
    I edited a sprite animation, intended to move the character based on animation so I added a curve that control its transform,but when it loop to the beginning, the position is reset.In the animation clip inspector, Root Transform Position(XZ) is Based Upon (Root Node Position). Since it's a sprite animation, no import settings as generic animation to select root node. Any workarounds?