Hi, I have animation configured to base Root Transform Position (XZ) on Center of Mass, which is used in my timeline. The animation looks correct on Unity Editor, but not on iOS/Android devices. They appear to act like the Root Transform Position (XZ) is configured as Original on device for some reason. Is root motion configuration not fully supported in Timeline, or is it a bug?
Hi @akihiro-noguchi ! Can you send us a example scene with what you are describing? It would greatly help us! thanks!
Thank you for your reply! I have created a project to replicate the problem, and submitted it through Unity Bug Reporter. Please check the issue: https://fogbugz.unity3d.com/default.asp?926701_jb1q9hfg5egnha22
Great! we already started investigating the issue, there is a lot going on there and we aren't completely sure what is happening yet. As for the center of Mass, it doesn't seem to be the only problem playing that clip, even the orientation seem affected. We will get back to you soon with more information. Thanks for your patience.