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Root Motion and animating Models

Discussion in 'Animation' started by Gravitox, Sep 8, 2013.

  1. Gravitox

    Gravitox

    Joined:
    Jul 23, 2013
    Posts:
    2
    Hi Folks

    I am new in this topic and I read allot about Root Motion in Unity but I can't figure out if the Model itself have to move in a modeling program when I animate it there.

    Lets say I want to make a walk cycle animation with a humanoid character. Do the whole Object have to "walk" in the modeling tools animating process or is this an InPlace animation?

     
  2. Purpleshine84

    Purpleshine84

    Joined:
    Apr 8, 2013
    Posts:
    194
    InPlace animation. You can just use the walk animations from the Mecanim tutorial and tweak with the settings inside the Animator.
     
  3. Jes28

    Jes28

    Joined:
    Sep 3, 2012
    Posts:
    817
    You can use both ways.

    Some games use animations with root motion, so each animation move character in some way.
    Some games use animation without root motion, they move character programmatically.

    You should decide which way better for you :)
     
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