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Root bone changed

Discussion in 'Animation' started by AlastoirFaruh, May 17, 2021.

  1. AlastoirFaruh

    AlastoirFaruh

    Joined:
    Apr 9, 2018
    Posts:
    10
    Hi, all.

    I'm exported 3d model of my character from Unity to Blender and changed rig.
    After importing backwards to Unity, my mesh changed root bone in skinned mesh renderer.

    How unity get information about root bone in skinned mesh renderer and how can i change it?


    Before:

    upload_2021-5-17_11-24-34.png .

    After:

    upload_2021-5-17_11-25-7.png
     
  2. AlastoirFaruh

    AlastoirFaruh

    Joined:
    Apr 9, 2018
    Posts:
    10
    Found the reason. Blender destroy hierarchy when import fbx.
     
  3. Quasm0k

    Quasm0k

    Joined:
    Oct 11, 2019
    Posts:
    12
    Sorry for digging up an old post but do you remember what you did to fix this? Did you change your export settings?