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rollABall finished, now what?

Discussion in 'Getting Started' started by goFurther, Jun 29, 2015.

  1. goFurther

    goFurther

    Joined:
    Jun 29, 2015
    Posts:
    2
    I have just finished the Roll a Ball tutorial on the learn page and have learned a good amount. I decided to keep going a little and made a game over block where if you triggered it, you would be disabled (using similar pickup collect code) I was wondering if any of you had ideas for other little things I could add to practice?

    Thanks,
    Jonn
     
  2. goFurther

    goFurther

    Joined:
    Jun 29, 2015
    Posts:
    2
    i also added jumping thanks to a post on another forum I found
     
  3. ninja_pat

    ninja_pat

    Joined:
    Feb 20, 2015
    Posts:
    26
    Sounds like a good idea.

    It all depends on what area you would like to learn. however, if you would like to continue with more physics-based movement, you try to do the following;
    - Create a launcher that throws balls (using rigidBody.AddForce)
    - Apply different physics textures to teh ground so that the projectile (e.g., a ball bounced differently depending on the texture)
    - Detect collision between the launcher and other objects

    Hope this helps.
     
  4. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,663
    Make a pinball style level :)
     
  5. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    Make trampoline platforms that apply an upward force when you land on them
    Make ice by doing a physics material like ninja pat suggested.

    Combined with movement, jumping & triggering power ups you have enough to build a little parkour/platformer