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Roll forward VFX Graph

Discussion in 'Editor & General Support' started by xaszy, Apr 6, 2019.

  1. xaszy

    xaszy

    Joined:
    Jan 10, 2019
    Posts:
    3
    Hello together,

    i am playing around with VFX and the new Effect Graph Interface.
    So far i am getting along with it and found some exiting stuff.

    Now i crossed the problem, which i could not figure out how to solve.
    I have a VFX, which does a brackground visual effect and spawns a mesh every second and sends is slowly in the sky. Imagen baloons flying in the sky, one after another.
    I am kind of satifisfied with the result, when the VFX is running about a minute, there are about 100 meshes in the sky, and the max mesh is about 150. Then the slowly disapear that there are always some of them in sky.

    The problem now is, that when i start the scene there are 0 meshes up the sky and it takes about 2 minutes, that the player has the visual effect he has to have. How to solve this kind of a issues, is there a possible to speed up the simulate 2 minutes in 0.1 seconds or something like this ?

    Thank you for any help

    best regards xaszy