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Rocky Ridge Terrain [Released]

Discussion in 'Assets and Asset Store' started by ConjureScape, May 27, 2019.

  1. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Hey guys.
    We are proud to introduce this terrain, Rocky Ridge.
    Asset store link: https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-ridge-terrain-140134



    Rocky Ridge Terrain
    This environment package is ideal for your adventure missions on desktop or mobile platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into a terrain baked onto the skybox to create the feeling of an endless landscape of mountainous dunes.

    Geology: Basin and Range
    This inland terrain is formed by extensional tectonics where the continental crust is gradually pulled apart. Faults readily propagate in order to accommodate the extension, leaving some fault blocks higher than others. Subsequent erosion and deposition fills the deep valleys with thick sediment resulting in long flat basins between ranges. The intermediate elevations tend to be lush with vegetation while the valley floors and mountain peaks can be quite arid.

    Rocks:
    A set of 12 rocks and boulders. These are craggy rocks and works well on mountainous parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

    Geology - Rocks: Metamorphic boulders, metasedimentary rock, gneiss
    The sharp fracture and cleavage of these rock are a result of mineral recrystallization, which has hardened them significantly but also made them brittle. Once soft marine shale and sediment, their layers have been 'cooked' and metamorphosed into weather resistant crags. Only in harsh environments where freeze/thaw action can weaken these specimens from within do they readily break down.

    Props:
    A set of game ready props modelled to create an adventure atmosphere. The ruins you find are 2 x short tree stumps with mushrooms, a log cabin, a lumber mill, a creature's nest, 4 x short/long tree stumps and a stone bridge. All props are low poly with multiple LODs and mobile ready with high res textures in case you are targeting high end devices.

    Vegetation:
    The vegetation has been designed specifically for this arid terrain with 4 x ash trees, 5 x spruce trees, 5 x pine sapling trees, 8 x pine trees, 5 x beech trees, 6 x oak trees, 2 x elephant ears, a saddle plant, 3 x lilies, 5 x fern leafy bushes, a lavender bush and a green bush.





    Multiple terrains:
    This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains here: https://www.egamea.com/portfolio/terrains

    Top-up on assets:
    We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and is fully compatible with this terrain. For a list of additional assets follow the following links:

    Props: see a complete list here: https://www.egamea.com/portfolio/props
    Trees and vegetation: see a complete list here: https://www.egamea.com/portfolio/vegetation
    Rocks and Boulders: see a complete list here: https://www.egamea.com/portfolio/rocks
     
    Last edited: Jun 14, 2019
  2. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Here is a fly through video of this terrain.

     
  3. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Here are some more screenshots of this terrain.



     
  4. jtok4j

    jtok4j

    Joined:
    Dec 6, 2013
    Posts:
    321
    Greetings,
    I'm considering purchasing your Rocky Ridge Terrain asset, and would want to use them in a project, where the scale of the project, is quite a bit larger than Unity normal scale.
    How does the Rocky Ridge Terrain
    look when it's scaled up? Do the leaves/branches still stick together or disconnect from the tree trunk?

    Thanks!
     
  5. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
  6. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445
    Manually scaling the terrain won't work. We will in future bring out a tool called ConjureScape that will allow you to scale the terrain to any size.
     
  7. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    445