Rocky Hills Environment Pack Asset Store Link - pro Description High-quality environment art package for AAA games V 3.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms. Compatibility Standard version: The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0. SRP version: This pack is compatible with Unity (SRP: URP + HDRP) 2020.1.3f1 or higher. Supported download version 2020.1.3f1 or higher. • CTI HDRP fix - 05.13.2021 https://drive.google.com/file/d/1yeGjFDmQH4OPSd79w3YnXcrQN1c5FRwj/view?usp=sharing • CTI URP fix - 05.14.2021: See the bottom of the post! ↓↓↓ Main pipeline Standard The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). Main pipeline Standard SRP The main pipeline used is the "Universal Render Pipeline" containing one HDRP conversion package inside. Switching to the High definition render pipeline is relatively easy and works almost out of the box. CTI shaders Work within the Standard Pipeline and within the Universal Render Pipeline/ High Definition Pipeline. Each pipeline has its own run time components.have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)). Features and version updates: • Features • PBR materials and 4k texture atlases, light for GPU and memory • Unique cliff meshes with 4 LOD levels • Modular boulders with 4 LOD levels • 1019 prefabs total (optimized meshes, merge prefabs, and more) • 561 models • A variety of ground tiles for summer, fall, and winter • Unique wood texture tiles • Unique 4k tree bark texture with roots • 20 particles • 14 Amplify shaders + 1 edited and improved terrain grass shader • Editable amplify shaders: - Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation) - Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation) - Snow Foliage (simple shader for snow covered plants) - Simple Snow Triplanar - Ice shader - Running water shader - Custom Standard (Tessellation) • Mesh and ground splats including snow • Summer, fall, and winter seasons for all assets • 146 trees and 156 bushes • High-quality grass models with variations and wind including "terrain versions" • All trees and plants have realistic wind and shading • 4 Example scenes • 4 Example scenes URP • 2 Example scenes HDRP • Updates and improvements from the previous version • Improved textures (less blurry textures) • Updated models • Improved billboards • Better integration with the terrain engine • Better playable example scenes • High-performance grass mesh. Improved grass mesh with different shaders types: grass, weed, bushes, and flowers. • Interactable HDRP demo scene with UI. -------------------------------------------------------------------------------------------- Current Stage (current) v3.0 This package is currently being updated and improved further!! Old Stage (outdated) Posts underneath are like taking a trip with the time machine! Spoiler: Show Very Early stages Spoiler: Show Models Spoiler: Show Later screenshots Spoiler: Show More updates to come!