I am here to present the re-release of my asset RockStudio. I decided to make a new thread for this update since the code-base was entirely rewritten from the ground up and the asset is in many ways 'new'. This update has been a long time coming and I hope you like it. There are no new big features compared to older versions, but now that the code is no longer one big mess, it will be easier to add features in the future and I do have things planned. I'm planning on publishing this update in a few days hopefully. There will be no price increase, this is a free update. You can visit the current store page here. https://assetstore.unity.com/packages/tools/modeling/rockstudio-low-poly-rock-generator-87718 What is RockStudio? RockStudio is a procedural rock generation tool. It can generate low poly rocks and crystals for you in any shape imagineable. The generated rocks are automatically UV-mapped so you can put any material on them that you want. Why would I need RockStudio? You can use RockStudio to rapidly create good-looking rock geometry. You can use it to create more interesting white-boxing levels but you can also use it in any low-poly or stylized game. Below you will find some images of beautiful scenes created with RockStudio. - scene made with RockStudio and Low Poly Water GPU - Rock Generation Workflow Rock generation starts with one of the 4 base types. These are cubic, boulder, crystal or custom. You get several generation settings to play with to allow you to create as much rock types as possible. For example you can choose the rock dimensions, shape, resolution, materials,... When placing a rock in your scene, you have use a handy placing gizmo. You can see this placement tool in the 'UX' section below. It's as easy as point-and-click. - rocks with high, medium and low resolution respectively - Here is a video that shows the workflow in RockStudio 3. Crystals In RockStudio you can create several crystal types based on the default 'crystal' type. I've made sure that you can create several crystals based on lattice systems such as octahedral, hexagonal, tetragonal etc. - several crystals made with RockStudio - Materials All the rocks are automatically UV-mapped. You can add whatever materials you want to them. The tool includes a 'material palette' tool which allows you to create a palette of 4 materials, and when placing rocks the tool will randomly pick one of those 4 materials and assign it to the rocks. That way you can achieve some nice variation. - the material palette in action - Saving and Exporting You can save the generated rocks in your scene or as an asset in your project folder. You get several useful options with this to add rigidbodies or colliders automatically and you also have the option to combine several rocks into one mesh. Mesh Combiner RockStudio comes with several extra tools that aim to improve your workflow. This includes a mesh combiner that will preserve the multiple materials of your rocks. - from left to right: mesh collider not combined, box collider not combined, mesh collider combined and box collider combined - Sculpting Mode The tool comes with a sculpting mode. In this mode, you drag handles to create a shape that you'd like. Then you can generate a rock that will have that shape. - a rock structure generated with the sculpting tool - UX I've done a lot of work on making this tool as easy as possible to use and have spent a lot of time on polishing it as much as possible. The UI is clean but still provides all the information that you need. - the main UI of RockStudio - Prefab Painter In previous versions of this tool, there was a prefab painter included. I've made this prefab painter open source a while ago, and that's why I've decided to not include it in this version. I wanted the tool to focus on the rock generation itself. If you want to use this prefab painter you can get it here on github. https://github.com/AlexanderAmeye/prefab-painter Documentation and Roadmap I'm working on an online documentation that will be done soon (before the release). I will also share a roadmap so you can see what features to expect. If you have questions or comments, please do let me know below.