Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Rock'n'Roll - RPG Dice Roller

Discussion in 'Made With Unity' started by Thomas-Pasieka, Nov 20, 2008.

  1. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    Hey everybody,

    Thought I'd post my RPG Dice roller application here as well. Some of you may remember me looking for a programmer to help me with this little application and I am happy that I found "Ricardo" which is also known as "Arges" on this forum. Here is a video of our current version called "Rock'n'Roll". Have a look here:

    CLICK TO WATCH VIDEO OF ROCK'N'ROLL

    You can find more information and images here:

    http://www.theunityartist.com/forum/index.php?topic=24.0


    Thanks for watching!

    Thomas P.
     
  2. simone007

    simone007

    Joined:
    Oct 30, 2008
    Posts:
    221
    Great! I really like it, it would be very useful to have something like this in my game.
    The dices look cool

    How do you know which number has come out from a dice roll?
     
  3. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    Well that's a question for Ric ;) He is the math genius and programmer. I am only responsible for the looks (modeling, texturing, lighting, GUI elements) of this application. I am sure he will give you some feedback on how the dice calculation was done later.
     
  4. Arges

    Arges

    Joined:
    Oct 5, 2008
    Posts:
    359
    Hi Simone,

    Glad you like it. I find out the current number by calculating the closest face to the die's final rotation from the initial die position.

    Best,


    Ricardo
     
  5. mehware

    mehware

    Joined:
    Nov 19, 2007
    Posts:
    739
    *smells an iPhone port!*
     
  6. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
    It looks really nice.

    The sound sounds very artificial though. I would suggest to let the volume of the sounds be dependent on the velocity and rotational velocity of the dices, so the harder they impact, the louder the noise is. In my experience this alone increases the realism of the sound a lot.
     
  7. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    I can smell one as well but for that to happen I would need a new mac first (still running on PPC here). But yeah, we build this application with "iphone/ipod" in mind so it's very likely to happen sometime.

    As for the sound. You got a point there. I will have to ask Ric about that and see what he can do.

    Thomas
     
  8. simone007

    simone007

    Joined:
    Oct 30, 2008
    Posts:
    221
    Nice job ric, I love this dice-rolling system
     
  9. Lallander

    Lallander

    Joined:
    Apr 23, 2006
    Posts:
    429
    I would love to see a full game master system for ipod touch/iphone. The ability to roll the dice all at once, drag and throw the dice, and perhaps shake it to roll. The ability to store things like character sheets would be great as well. Looking good so far tho. I do agree that the dice sounds are a bit off.
     
  10. Arges

    Arges

    Joined:
    Oct 5, 2008
    Posts:
    359
    Excellent suggestion Rune, thanks, we're already playing with the parameters.

    Best,


    Ric
     
  11. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    Hey there folks,

    Just thought I'd show another shot of Rock'n'Roll as "Dashboard Widget". Pretty nifty we think :)
     

    Attached Files:

  12. Alpha-Loup

    Alpha-Loup

    Joined:
    Jun 23, 2006
    Posts:
    797
    This simply rocks! Nice work Thomas!

    Frank