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Road texture is bluryy When the camera far away

Discussion in 'General Graphics' started by Rasmus58, Sep 18, 2019.

  1. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
    Posts:
    23
    Untitled-11.png
    How can I fix this issue ?

    -Disable Mip Map does not work
    -Point (no filter), bilinear ,trilinear does not work
    -Mip Bias does not work
    -Diffuse Detail does not work
    -Aniso Level does not work

    My shader mobile/unlit Supports lightmap
    İf I changed to standart shader or anyone does not work

    My Tiling x=2 y=30
    Offset x=0,y=0

    Please help me.
     
  2. Shane_Michael

    Shane_Michael

    Joined:
    Jul 8, 2013
    Posts:
    158
    That is exactly what anisotropic filtering is for. If changing the aniso level on the texture isn't working, there is a setting in the quality options that can force it on or off.
     
    richardkettlewell likes this.
  3. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
    Posts:
    23
    İf i change quality options forced on or per texture and then change aniso level , it does not work.
     
  4. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    you got DOF on? Everything in background looks kind of blurry.
     
  5. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
    Posts:
    23
    Untitle24323d-1.png

    Here is my camera setting,also what is the DOF ?
     
  6. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    depth of field. it's a post process effect.
     
  7. Rasmus58

    Rasmus58

    Joined:
    Jun 3, 2019
    Posts:
    23
    Where can i find it in my unity project ? I can not see any settings in my project about that.
     
  8. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    daaawg you gotta get on them 101 level tutorials.

    There is search functions you gotta know how to use. Lots of basic workflow that is gonna make your life much easier.

    I give one freebie though : In your project window, you see a search bar at the top. Simply type in post process and it will start auto filtering.

    But if you dont even know where to find PP, you couldn't have applied it (unless you working in some third party demo scene?)

    And just to be sure here, you are working in Unity game engine right? Cause you got the unreal character in your pic.