I am making an app using c# and I am wondering what is the best way to have the road loop behind the pickup truck. Imagine you a standing in the bed of a truck facing the rear. The road goes off in the distance and disappears in the horizon.
Game is more of an infinite runner, so the road would have to be way tto long to function correctly. looking for more of 1 plane with the texture looping or repeating. Or other ideas to "trick the eye" the truck is moving. Thank you for taking the time to respond though.
You could do that with material texture offset: https://docs.unity3d.com/ScriptReference/Material.SetTextureOffset.html