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Rippeling around Objects near the Camera

Discussion in 'VR' started by Noa3, Feb 16, 2020.

  1. Noa3

    Noa3

    Joined:
    May 29, 2012
    Posts:
    84
    Hi maybe someone can help me,


    objects near the camera are rippling and if i move, i can see it moving like a unwanted water effect.
    It has clear the shape of the object which is near the camera, everything in distance looks fine.

    i use a Oculus on a Powerful machine and there i worked early 2019 it was not there.
    i try to google but ASW seems to be not causing this.
     

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  2. Noa3

    Noa3

    Joined:
    May 29, 2012
    Posts:
    84
    i found out, its the oculus integration kit from unity asset store
     
  3. S-P-A-C-E-D

    S-P-A-C-E-D

    Joined:
    Jan 11, 2014
    Posts:
    45
    I'm experiencing the same issue even in an empty scene with only a cube. I too am using the integration kit. Did you solve this by removing the package?
     
  4. Noa3

    Noa3

    Joined:
    May 29, 2012
    Posts:
    84
    Hi ether you can remove the OVR Manager from the camera, or if you need the integration package, you can use the XR Plugin Managmengent and turn in Project Setting > Player > Other Setting > VR to off.

    i hope this helps you
     
  5. S-P-A-C-E-D

    S-P-A-C-E-D

    Joined:
    Jan 11, 2014
    Posts:
    45
    Thanks! Don't need the integration package for any reason really, just need a hook into the controller positions and rotations. Hows the XR Plugin working for you? Think it's safe to develop knowing OpenVR support isn't there yet? (If last thing I read about it is still true). Thanks for your time!
     
  6. Noa3

    Noa3

    Joined:
    May 29, 2012
    Posts:
    84
    i didnt spend much time with it, but it look like it works.
    the biggest difference is maybe, for every object what should be tracked with vr stuff, need a component (Tracked Pose Driver) and some setup.

    didnt test it with openVR myshelf but i belive you can use it with the oculus or Mock package.
    a client of mine use the Game for Oculus builded, with a VivePro.