"Rimlight lightmapped shader" Have anyone seen a shader like this floating around somewhere ? I would be willing to pay for a well-working shader like this. Rim light shader seem to be here.. so all it needs is a lightmapped edit. http://forum.unity3d.com/threads/45264-Rim-Light-Shader-Question-First-Unity-Shader!
I found a solution - not 100% optimal but it will do. Simply bake the lightmap into channel 1 in the diffuse slot - gives correct result. It gives some limitations though :/