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Rigidbody2D.interpolation broken in 2018.1 WebGL builds ?

Discussion in 'Physics' started by forcepusher, May 19, 2018.

  1. forcepusher

    forcepusher

    Joined:
    Jun 25, 2012
    Posts:
    227
    Anyone else encounter this issue ?
    No matter whether I set "Interpolate" or "Extrapolate", it always acts as if "none" was set.
    It works just fine in Standalone builds and the Editor. This happens only in WebGL builds.
     
    Last edited: Apr 9, 2020
    Deeeds likes this.