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RigidBody2D density?

Discussion in 'Project Tiny' started by kNotstudios, Jan 20, 2019.

  1. kNotstudios

    kNotstudios

    Joined:
    Jul 16, 2018
    Posts:
    5
    I change density value but there is no change in physics... (In freefall)

     

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    Last edited: Jan 20, 2019
  2. kNotstudios

    kNotstudios

    Joined:
    Jul 16, 2018
    Posts:
    5
    The applied forces are reactive to the density, but the gravity is not reactive to the density...
     
  3. NiallT

    NiallT

    Joined:
    Sep 22, 2018
    Posts:
    51
    This basically models the real world gravity accelerated everything the same, regardless of mass. The effects of drag (air resistance) are generally so small as to not be worth modelling in a standard game physics engine — this is part of the reason why snow and blowing leaves have to be modelled in the particle system rather than with rigidbodies or similar.
     
    kNotstudios likes this.