So I needed to make a jumping target box. I put a rigidbody on it, set usegravity to true, set the boxcollider to trigger so that it would function properly with all the code I've already got for stationary targets. Because I set the collider to trigger, I had to detect the ground collisions myself. So I made a script that whenever the box touched the ground, usegravity would turn off. My problem is that even though the rigidbody turns off, the box continues to fall. I've checked that my code is being run, it is. And when I select the target box in the editor I can even see the checkbox on "Use Gravity" become empty as it continues to fall. Is anybody else having this problem?