Hello everyone! I'm trying to make my character throw grenade at mouse position (top down view). I've found some tutorials for trajectory calculation. For exemple those 2: https://learn.unity.com/tutorial/ca...d=5df2611eedbc2a0020d90217&architecture=true# https://www.habrador.com/tutorials/unity-realistic-bullets/ When i'm launching the scene from one of this projects, everything works well. But when i try to implement to my project i have some problems. My (sort of) gun seems to respond to mouse position and it changes angle accordigly. But when i instantiate a projectile it seems to fly to the same distance despite the angle. Could you advise something? Of course i can add some code or screenshots. Thank you in advance.