I'm making a game where two teams of AI fighters attack each other with swords and shields. All the fight moves are controlled by an animation. I wanted to use physics on the sword and shields - meaning, I want the shields to actually block sword blows. But when I attach kinematic rigid bodies to the weapons and the characters start moving their limbs it makes the characters move all over the place like the weight of the weapons is pulling them from side to side. I was under the impression that setting a rigidbody to Is Kinematic would prevent this.