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Bug RigidBody.MoveRotation moves all children relatively.

Discussion in 'Linux Editor' started by CyRaid, Sep 21, 2015.

  1. CyRaid

    CyRaid

    Joined:
    Mar 31, 2015
    Posts:
    80
    Using "GetComponent<RigidBody>().MoveRotation()" in Windows will rotate the whole object when there are children inside, but on Linux the same command rotates not the whole object, but the children independently.