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Rigidbody.MovePosition() not seeming to account for Continuous Dynamic

Discussion in '5.4 Beta' started by TheOtherMonarch, Jun 15, 2016.

  1. TheOtherMonarch


    Jul 28, 2012
    At higher speeds Rigidbody.MovePosition() will penetrate colliders even with Continuous Dynamic collision mode turned on. The thinner the collider the lower the required speed.

    I have uploaded an example project. The thicker blue collider is resistant to penetration while the others are easily penetrated.

    Use the WASD keys to move the penetrator around.

    Case: 806032_is4gmvllk2st204l
    Prodigga likes this.