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Rigidbody messing up animation

Discussion in 'Animation' started by inthemilkywat, May 16, 2020.

  1. inthemilkywat

    inthemilkywat

    Joined:
    Dec 29, 2013
    Posts:
    56
    So I have a root motion animation that turns the character 180 degrees and it plays correctly. But when I add a rigidbody to the character, the animation only turns 90 degrees. The character has animator, rigidbody, and capsule collider attached to it. Anyone know why this is happening?