Hello, I'm currently having issues with this, not sure how to solve it: Setup: Top down, tiled Character with 2D box collider+ rigidbody, moved by changing velocity(works fine). Walls are made of tiles with 2D box colliders, everything has 1x1 unit size so there definitely is no gap between the wall tiles. The problem: Every now and then when moving the character along the wall he gets stuck on it. I can get him unstuck by turning the direction he is facing (scale*-1) without changing the movement direction. Anyone got any hints on what could be causing this ?