The physics profiler has the Rigidbody property number at 73 but I only have 1 rigidbody in my game. The Unity manual states its "The number of Rigidbody components processed by the physics engine, irrespective of the components’ sleeping state." I'm not exactly sure what that means as I only have 1 rigidbody but its counting 73, and I'm receiving large physics spikes. Can anyone explain this? Thanks
Disregard this thread I wish I could delete it. I found an object in my scene that I thought was static but turns out had a bunch of rigidbody components.