Hi all, noob question here - tl;dr: Characters float when the animation controller applies root motion. I'm trying to apply root motion on my characters. Problem is, I'm also using rigidbodies on my characters, and they start floating when root motion's set to true. It stopped once I set isKinematic to true, but then I can't use physics - such as colliding, jumping, or falling. which is why I'm using a rigidbody and not a character controller. I guess I could solve this with a script that toggles between root motion and isKinematic, but that sounds a bit hacky... Any help? '