Hi there Anyone knows how Unity calculates rigidbody.AddRelativeForce(vector3 force, ForceMode.Acceleration) ? The problem that I'm having is that I need to figure out what will be the result of that calculation on the rigidbody position, rotation and velocity giving 3 different times. (in 1/10 second, in 1/7 seconds and in 1/2 seconds for instance). Before actually arriving there so I can predict how the rigidbody will look in the future (without collisions). I'm guessing it uses Time.deltaTime inside, so i can replace that with my times, but I can't find anywhere how that method is programmed inside. Any clues?