Search Unity

Rigidbodies parenting very buggy or doing something wrong?

Discussion in 'Editor & General Support' started by llavigne, Mar 21, 2008.

  1. llavigne

    llavigne

    Joined:
    Dec 27, 2007
    Posts:
    977
    In this scenario I am parenting rigidbody1 to a player rigidbody2, turning on kinematic and off interpolation.

    What happens then is where the rigidbody1 used to be before parenting seem to interact with rigidbody2 and I see the collision vectors being drawn to nowhere.

    Has anyone experienced this as well ? Is this a bug or some obscure by design function designed to make me smile ?