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Right size and correcting the physic ?

Discussion in 'Getting Started' started by Quast, Jul 23, 2015.

  1. Quast

    Quast

    Joined:
    Jul 5, 2015
    Posts:
    560
    Hi
    - My problem now is the size of some 3D models. when i load it to my project the size of this model is bigger that the my project !! so how to know the right size ? if i mad a wall how to know is long 1 mater ?
    - These models are empties. i can see it but any thing walk through it. nothing stop it !! how to make this 3D model real ?
     
  2. PlatformSix

    PlatformSix

    Joined:
    Feb 27, 2014
    Posts:
    57
    1. Check the export settings of you 3D app and the import settings of the model in Unity, and adjust the scales there, 1 unit in Unity is equivalent to 1 metre.
    2. Add a collider to your object.
     
    Schneider21 likes this.
  3. Quast

    Quast

    Joined:
    Jul 5, 2015
    Posts:
    560
    thank you for reply
    but the first point still confuse fro me. is there any tutorial for it ?
     
  4. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,510
    What modeling program are you using?

    Create a plain cube in your modeling application and export it, then import it into Unity. Check the import settings and make sure the scale is set to 1. Add it to a scene, and then add a primitive cube from Unity. If they're the same size, your two applications are using the same scale. If that's the case, you just modeled it too big. Use a basic cube in the modeling application as a measuring stick to scale your model down.