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Right eye divided issue

Discussion in 'Daydream' started by overfile, Nov 15, 2016.

  1. overfile

    overfile

    Joined:
    Oct 21, 2013
    Posts:
    27
    Hello.
    I'm developing a 3D videogame for Daydream and i'm upgrading my project to last version. In one of the scenes, the right eye see divided in two. In older versions ( Unity Daydream Preview 5.4.1f1-GVR7.1 (64-bit) & GVR 1.0.0) i don't see this issue.

    It happened to someone else?
    Thanks.
     

    Attached Files:

  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    What device are you using?
     
  3. overfile

    overfile

    Joined:
    Oct 21, 2013
    Posts:
    27
    Hi joejo,

    I use Nexus 6P to Daydream controller and i use Samsung Galaxy s7 edge to controller emulator.

    In Unity Editor works fine.

    i uploaded a screenshot with player settings.

    Regards.
     

    Attached Files:

  4. nathanmartz

    nathanmartz

    Official Google Employee

    Joined:
    Sep 24, 2016
    Posts:
    22
    This is actually tearing which is a bug most common on the 6P. If you get a pixel phone the issue should go away. You can also often make it go away by optimizing your scene more.
     
  5. overfile

    overfile

    Joined:
    Oct 21, 2013
    Posts:
    27
    Hi nathanmartz,

    Ok, I can optimize more my scene but, the scene error is only when it used Canvas, raycast and Daydream controller to select scenes to load, other scenes with a lot of polygons work fine (between 60-45 fps, I can understand that Nexus 6p doesn't have the real performance to use Daydream but, the divided right eye?) So... Where it comes this common bug from? how can I optimize this scene if i don't understand the error?

    About Google Pixel well, I'm from Spain and this is not available.

    Regards.