Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Right-click and popup menu in sceneview

Discussion in 'Extensions & OnGUI' started by sstrong, Oct 20, 2016.

  1. sstrong

    sstrong

    Joined:
    Oct 16, 2013
    Posts:
    1,004
    Is it possible to display a context sensitive popup menu in the scene view?

    Looked at EventType.ContextClick in OnSceneGUI of a CustomEditor but that doesn't seem to work.
     
  2. mrdsmt

    mrdsmt

    Joined:
    Jul 28, 2012
    Posts:
    21
    Use Generic Menu for that:
    https://docs.unity3d.com/ScriptReference/GenericMenu.html

    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3. using UnityEditor;
    4.  
    5. [InitializeOnLoad]
    6. public class SceneGUIGenericMenu : Editor {
    7.  
    8.     static SceneGUIGenericMenu () {
    9.         SceneView.onSceneGUIDelegate += OnSceneGUI;
    10.     }
    11.  
    12.     static void OnSceneGUI (SceneView sceneview) {
    13.         if (Event.current.button == 1)
    14.         {
    15.             if (Event.current.type == EventType.MouseDown)
    16.             {              
    17.                 GenericMenu menu = new GenericMenu();
    18.                 menu.AddItem(new GUIContent("Item 1"), false, Callback, 1);
    19.                 menu.AddItem(new GUIContent("Item 2"), false, Callback, 2);
    20.                 menu.ShowAsContext();
    21.             }
    22.         }
    23.     }
    24.  
    25.     static void Callback (object obj) {
    26.         // Do something
    27.     }
    28. }
    29.  
     
    tylearymf and ivaylo5ev like this.
  3. tylearymf

    tylearymf

    Joined:
    Apr 18, 2018
    Posts:
    3
    very nice!!!