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Resolved Rigging problems

Discussion in 'Editor & General Support' started by FedeStefan, Apr 8, 2020.

  1. FedeStefan

    FedeStefan

    Joined:
    Aug 15, 2018
    Posts:
    221
    Hello to everyone reading this.
    In my game i have 2 different player models but they have same guns.
    Recently i made a rig and model of the arms so i could put it for the guns.
    But i have a problem, i cannot change the arms because it keeps asking for other bones when the only bones are arms for my game.
    I dont wanna use legacy or remake the animations cause it will take too long.
    How can i resolve this?
     

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  2. FedeStefan

    FedeStefan

    Joined:
    Aug 15, 2018
    Posts:
    221
    Hello??
     
  3. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,554
    Make bones for the rest of the skeleton human skeleton, create stick figure body for it, put stick figure body into a separate mesh, and hide the mesh while in unity.

    Mecanim REQUIRES all humanoid bones to be present, because it uses them to recalculate animations. Therefore if you want to remap the arms with Mecanim, you'll need all required bones and you'll need to model entire humanoid.

    Otherwise your choice is to use generic animation and forget about retargeting.
     
  4. FedeStefan

    FedeStefan

    Joined:
    Aug 15, 2018
    Posts:
    221
    Thanks.