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Rift S stuck at loading screen after pressing play in Unity Editor

Discussion in 'VR' started by Farfallus, Sep 6, 2020.

  1. Farfallus

    Farfallus

    Joined:
    Apr 10, 2020
    Posts:
    1
    Dear Unity Community,
    I have big problems with setting up my Rift S in Unity while using XR Plugin Management.

    My current problem is that my Rift S stuck at the Oculus loading screen after pressing play in Unity Editor and then nothing will happen. This Problem will occur in Unity 2020.12f1 also as well in Unity 2019.3.8f1 -

    While trying it in Unity 2019.3.8f1 I got a console message:
    "XR display is not ready. Skip XR rendering.
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)"

    In Unity 2020.12f1 I can't see the message but nothing happens either.

    Maybe it helps to know how I proceed before pressing play in Unity:

    1. Create a new project from Universal Render Pipeline
    2. Open Package Manager and Install XR Interaction Toolkit 0.9.4-preview , Oculus XR Plugin 1.4.3 and XR Plugin Management 3.2.13
    3. Going to Project Settings and activate Oculus in XR Plug-in-Management
    4. Create a XR Rig with Camera Offset and VR Camera

    Now it should work normally but after pressing Play my Rift S is stuck at the loading screen showing "Unity is loading"

    I would be really glad if someone could help me, I'm slowly desperate.
     
    PupaXu likes this.
  2. labpat

    labpat

    Joined:
    Jan 24, 2020
    Posts:
    2
    Hello.
    Iam having the exact same issue here and unfortunately cant seem to resolve it. Did you end up finding a solution or work around to this by any chance? Would love to hear it.
    Cheers.
     
  3. Ragnar_91

    Ragnar_91

    Joined:
    Sep 11, 2020
    Posts:
    1
    hello, have you solved? i have a similar problem, it crashes after unity loading screen ...
     

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