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Question Rift S Action based Input vs Device based input

Discussion in 'XR Interaction Toolkit and Input' started by bartoemus, Dec 20, 2020.

  1. bartoemus

    bartoemus

    Joined:
    Dec 12, 2018
    Posts:
    1
    Hi , I was trying to configure the Oculus rift S for my game using the XR interaction toolkit and Rift S when I found that using any of the action based rig , my both touch controllers are not recognized .However switching to Device based rigs they works readily .

    Is there something that I am missing in context with RIFT S or is it just configured like that? if Yes , then how does it work as a generic layer for all XR devices ?
     
  2. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    Can you please raise a bug on this if its still occurring, check to make sure you have selected the oculus plugin in the Project Settings / XR Plug-in management window.