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RididBodyFPSController - Box collider separation

Discussion in 'Physics' started by PAVAPROJECTS, Feb 24, 2019.

  1. PAVAPROJECTS

    PAVAPROJECTS

    Joined:
    Jan 21, 2019
    Posts:
    4
    colliderissue.png My first VR game

    So after much reading and researching, it was suggested to use the "RigidBodyFPSController" as my VR player controller.

    When testing with the mouse the "Capsule collider" and "Main camera" stay attached as you move and the collision with other objects seems natural.

    Now When testing with my Oculus glasses the "Capsule Collider" detaches, and it moved away from the camera at a close distance and follows teh camera but their GEO location is not in sync.

    seen in the picture

    Has anyone seen this before and is there a fix for this issue?


    THX J
     
    Last edited: Feb 24, 2019
  2. PAVAPROJECTS

    PAVAPROJECTS

    Joined:
    Jan 21, 2019
    Posts:
    4
    No one really has any sugestions/