Hello, this is kind of a follow-up of this thread : https://forum.unity.com/threads/i-cant-debug-il2cpp-build-with-rider.1157870/ I am unable to debug players built with another machine than mine, on Rider. It seems Rider is able to attach itself to the running player, but the following error is displayed on my breakpoints : [someScript].cs it not found among the loaded symbol documents I don't know anyone at my studio who is able to debug/break in this use case. I feel like this is a very common use case in game studios, with build servers releasing builds periodically. Is this a known issue ? Are there some workarounds ? Jetbrains redirected me to this ticket : https://youtrack.jetbrains.com/issue/RIDER-66147 Thanks !