EDIT: I'm looking for a way to slowly increase the axis input when a joystick is pushed in a certain direction, similar to the digital simulation of the keyboard input. The reason is that jumping and landing with the keyboard is very precise, in my game. When I just shortly press a direction key it's possible to do tiny hops. But with an controller, if I tend the joystick only briefly, too its full extend I always do far jumps. So I did some Debug Logs of my GetAxis () method and saw that the input is much faster at its maximum value with the gamepad. I hoped this could be configurable in the input settings, but maybe I'm looking in the wrong direction.