Greetings Guava and Friends! I am unsure if this has been addressed, but my searches haven't yielded much (could be my vocabulary). I am trying to find the best method on how to disable a player input from (player 2) while player 1 is selecting his character. Once he has pressed the determined button (confirming his selection), I want to disable their controller and enable palyer2's for the remainder of the scene... I wrote a method assigning local variables to both players (ie: player 1 = ReInput.players.GetPlayerID(0); etc...) and then using the isPlaying bool (setting false/true)... Which was unsuccessful as the isPlaying it seems is just a check... Has anyone developed a successful method of achieving this through ReWired? Or am I missing a concept in the documentation? Ideas?